Poll

has anybody even heard of spring anamations in blockland before?

no
1 (50%)
yes
1 (50%)
yes, but i cant help you
0 (0%)
i can help you :D
0 (0%)

Total Members Voted: 2

Author Topic: Spring anamations not showing up in game (MS3D)  (Read 1768 times)

i made a dune-buggy with milkshape and everything works fine except i am trying out spring animations for the first time and nothing is happening even tho I followed the instructions correctly as far as i know... tell me what i am doing wrong

i used info on this page http://forum.blockland.us/index.php?topic=193707.0 specifically this guide http://docs.garagegames.com/torque-3d/reference/classWheeledVehicle.html

the wheels are mounting to their normal mount points but when the springs compress the animation does nothing.

here are some details about the vehicle:  i am using the scripts from the rock climber vehicle (which also has animations just to avoid script issues) and i have tried including the hub points in the animation and excluding them aswell, leaving them next to where i want the wheels to be.   i have made my animations 5 frames long each totaling to 20 frames for 4 tires, And I am exporting in the same way i would export weapon animations.


what does T stand for in the tutorial for spring anamations? is it just a variable or does it stand for toggle, please tell me.

also, should my spring anamations be one frame long so that instead of moveing over five frames of varying compresion the anamation will toggle compressed or decompressed (T=0 ; T=1) ?

please, any suggestions would help, even if they might not work...

Quote
Spring animations
    To visualise the suspension action, the vehicle model should contain a non-cyclic animation sequence for each wheel that animates the appropriate hub node from t=0 (fully compressed to t=1 (fully extended). The sequences must be called springN, where N matches the wheel hub index.

does anybody want me to just upload the vehicle and or the addon to test it for yourselves? 

what does T stand for in the tutorial for spring anamations? is it just a variable or does it stand for toggle, please tell me.

also, should my spring anamations be one frame long so that instead of moveing over five frames of varying compresion the anamation will toggle compressed or decompressed (T=0 ; T=1) ?
I'm pretty sure t stands for time. t=0 means the first frame of animation. t=1 means the last frame of animation.

ok i see, so if i have the spring0 animation begin at 1 and end at 5 and non cyclic that spring should be animated? or do i need to add triggers or something when i export the animations....

the last post on this page might help me out here
http://www.garagegames.com/community/forums/viewthread/7570

i have added a root animation in an attempt to figure this out, i am testing now...
« Last Edit: August 05, 2013, 01:29:03 PM by zombekillz »