Armatures are family of bones that Blender uses to group and control bones. Armatures should not be exported to DTS. Blockland cannot understand armatures.Bones are nodes in Torque. There can be multiple bones in an armature.Armature is not a bone. Naming an armature does not name a bone.Select and armature and press Tab to go to edit mode. Now you can edit the bones and name them by selecting a bone and pressing N to show the transform dialog.
The player is mounted to the vehicle by its origin point, which - for a standing blockhead- is within his feet. If you want to make your blockhead sit down, put the the bone in front of the seat.