Author Topic: Medieval RPG  (Read 4518 times)

I kind of like leveling up skills, but I don't want it to be something that you have to do. I guess you could make it like something just off to the side that's optional. It should be centered around an action packed fighting style and many different classes.
« Last Edit: August 08, 2013, 01:55:20 PM by Benjamin Lopez »

i want to see one without levels and see how it goes. more focused on just exploring and interacting with other players. have like, good ores be rare spawns and have rare fish sometimes appear.

same idea

make exploration a key figure to succeeding, as well as ways to overcome grinding by making mining, lumberjacking, and fishing into minigames + impact the world (clear cutted forests, loss in fish population)

include perma death (lose all items + spawn a grave + 5 minute respawn) when you die; rotmg style

the ability to place bricks should have a sort of currency (drpg handled this with "plastic" which was what everything was converted into)

a massive map that changes depending on seasons, weather, and events (meteor showers, earth quakes, tornadoes)

hidden secrecies! (underground network or dungeons of any kind, buried treasure chests, sunken vessels)

for combat :

damage would be based on a limb system

weapons would be classified by how they damage other players (crushing, cleaving, and piercing)
and cause the player to react differently when damaged

simply left clicking would result in a light combo attack
holding and releasing the left button would result in a single heavy attack
right clicking once will cause the player to parry (if timed right, the player will only receive 10% damage) may need a cooldown
holding right clicking would cause the player to block (25-75% damage reduction depending on the blow + weapon)

on to limb damage and how weapons affect it generally and specifically

limbs all play a roll in combat (mainly the legs + arms combo)

legs and feet for moving around swiftly
arms and hands for delivering the blow
the pants and chest for a sturdy defense
and the head for directing it all

an example involving damage to the hand :

if a player takes damage to his unguarded hand, there a chances it can become disabled (if he has a weapon in it, he may be disarmed) crushing weapons could break his or her hand, cleaving could cut it clean off, and piercing could cause increased bleeding damage

and then theres armor...

armor would reduce damage to a measly 5% and display a recognizable DONNNG when hit, its much better to wear for engaging in combat, but reduces the players speed by how much he has on (7 limbs x 5% decrease per piece = 35% overall) the only really bad thing about armor, besides the movement speed is that it would have to be replaced, YEAH THATS RIGHT it BREAKS!!!1 crushing is the best at breaking armor, hands down, but cleaving and piercing can hit inbetween the padding, causing a full 100% of the damage to hit through (but its really hard to pull off), after soaking up enough damage, the armor piece will break off, and the player will be more open to an attack

also if a player hits another player over the head with a crushing weapon (while he is wearing a helmet + visor), that player will receive a loud thwak and be dazed / stunned for 1-3 seconds at the very least
(an idea) may need to be nerfed lol

back on to weapons!

if you ever were to play borderlands you would know of how weapons were randomly generated by the millions, each different from the rest

thats something i would like to see in game, other than from spade's tombland

procedural generation would work like this > determine if the weapon is unique > choose a weapon type (crushing, cleaving, or piercing) > choose the corresponding weapon model > make adjustments to either (make the weapon lighter, heavier, longer, shorter, pointy, or dull, along with many other properties) > if weapon is not unique > GENERATE (player can obtain this from treasure hunting, crafting, and yeah you get the picture)

>if the weapon is unique > apply random enchantment (regenerative powers, soul-bound , other worldly, blah blah blah) > GENERATE (can be found from treasure hunting, dungeon l00ting, or random events [is at the center of a meteor shower])

properties could affect the server, blah blah blah : fire could burn down forests + charr the land, and so on, and so on...

and theres much much more content ide like to add-on, but thad b going 2 in-depth lol





I think skill leveling is gay. Play runescape if anyone want these things.
Then have them as things you can do, not necessarily skills.

Then have them as things you can do, not necessarily skills.

Yeah, I was gona say that but got interrupted in my post and cut it short.


Once again.. skill leveling. Makes me cringe. I'm so fed up with it.

I hardly understand lol, of no any level skills, what do you purpose people :3

An RPG doesn't need to rely on levels man. It could be about exploring and interaction in the world. Do stuff with friends and go out on quests. Not sit some hours and chop respawning trees..

i think we need a substitute for drpg. the kind of rpg that promotes people working together and battling others in groups.
of course, to have people build their own stuff, that means public bricks, and that means you cant ever reset the server cause then the ownership gets messed up. someone would have to break public bricks so it doesnt matter what baseplate its on, its always their bricks.
an of course, a new mod.
also, if you want people building their own stuff, its probably best made with modter since you can build inside of it and stuff.

drpg was good in the beginning days until the mod got out and it was hosted so frequently that i couldnt decide which one to join. i think thats the reason the mod was meant to be private, not for greed. so if a mod is made for a
medieval rpg like this, its best kept private or else it will loose its own pzazz.

/support
There should be a city system that certain players live in a community in a border (Must) they need to work together to better their city. In each city there should be a mayor which has full control of everything such as housing and city size which could be expanded with money from citizens.

To that add a dynamic environment such as animals, trade, economy, impact of events, war status.

But keep it simple, not alot of things because games like that can get boring but there has to be alot to see and learn. Personally i am against skills and classes, there could be jobs but keep it equal.

/support
There should be a city system that certain players live in a community in a border (Must) they need to work together to better their city. In each city there should be a mayor which has full control of everything such as housing and city size which could be expanded with money from citizens.

To that add a dynamic environment such as animals, trade, economy, impact of events, war status.

But keep it simple, not alot of things because games like that can get boring but there has to be alot to see and learn. Personally i am against skills and classes, there could be jobs but keep it equal.
I don't agree with the mayor part, yeah their should be little villages across the map but if theirs a mayor a lot of stuff could go wrong since some of Blocklands community tends to be rather immature. Skills and classes should just be something off to the side like I said before, they should not be necessary and are just something that you could choose to do. Though if their is classes they should have their own pros and cons an example of this would be Stone Quest. I agree that it should be manly about adventuring and not just leveling up, but there should be advantages to leveling up.

i think that levels are cool, but the grind to level up isnt. maybe quests or dungeons (things that arent as monotonous as chopping down trees for an hour) could give you exp towards skills that you used during it

do you have a server up for this sylv? or is it too early to build anything
« Last Edit: August 08, 2013, 01:59:07 PM by Monkeyboy »

I Will get a new server for it, it Will be Online Tomorrow morning! :3 should we use défaut bricks or Some add ons?