function ActiveETOIBeaconProjectile::OnExplode(%this,%obj,%pos)
{
%vertDist = 6000;
%beammax = 1;
for(%s=0;%s>=%beammax;%s)
schedule(0, energystrike, %pos, %obj.client);
}
Tried implementing it and removing the random stuff, but it seems to either not work at all, crash me, or spawn two beams in the same location.
This was the latest version. Also changing the height at which the beam appears to 6000.