Author Topic: Questions about weapon states presented to you by Paradon.  (Read 3722 times)

I apologize, I forgot a semi colon on line 6
Code: [Select]
stateName[1] = "Ready";

Now it's showing up and I can equip it but I can't fire it for some reason.

Ok, this is completely seperate from the other gun.

Is there a way I can create a value and every time I fire, the value increases by one, and when the value reaches 6, the weapon goes to a specified state?

using the ammo states is the only way

using the ammo states is the only way
Well what I'm planning to do is just a simple ammo system anyways.