Author Topic: Playertype works horribly, not even facing the right direction.  (Read 1526 times)

My first playertype ever, which in milkshape looks like this:



Ends up like this in-game:

(How it looks in third person back camera! [Tab])

I've packaged it with the default animations and everything, but it still happens. I have the mounts and the joints set, but i still dont know whats wrong.

Can somebody help me?

I think this goes in General Modification Help not sure.
I think you did the joints wrong and you need to use .PNG textures on them for color

I need help with the animation to, but where did you get the default player animations for milkshape cause i can only find blenders?
« Last Edit: September 16, 2013, 05:29:56 PM by DRiOD »

I've packaged it with the default animations and everything, but it still happens. I have the mounts and the joints set, but i still dont know whats wrong.
Do you mean that your using the animations for the default playertype? Because I'm like, 90% sure that you need to make your own animations if your not using the default playertype model.

Well if your player is facing backwards in game turning the model and joints in MilkShape by 180 degrees on the Z axis is obviously going to fix that.

Oh my, that is the messiest rig job I have ever seen, you can not possibly animate that.

And to get default animations to work you have to have the exact bones and the exact animations imported to the model.