Author Topic: Client sided rendering  (Read 2973 times)

Does anyone have any idea on client sided rendering, like the how the missioneditor draws polyhedrons?

Yeah, there's a whole set of functions but they're not easy to use. To be honest, I've never used them but I know Trigun has. I'll ask him when I see him.

Yeah, there's a whole set of functions but they're not easy to use. To be honest, I've never used them but I know Trigun has. I'll ask him when I see him.
any clue what they are? I don't think they show up in the dumpConsoleFunctions, they might be bound to another object

Yeah, there's a whole set of functions but they're not easy to use. To be honest, I've never used them but I know Trigun has. I'll ask him when I see him.

That's news! Can you draw 2D GUI elements or are they for drawing stuff in the PlayGUI?

I think a few of them are actually variables.

Trigun: but ye, you can draw stuff with mission editor interface
Trigun: but only works with you as host
Trigun: otherwise that functionality is disabled by engine
Trigun: so you can't draw stuff client side when on other people's servs


Oof, I guess I should have asked him before going ahead and saying you can do it.

wait so if the host renders things can other clients see it or just the host?

wait so if the host renders things can other clients see it or just the host?

Just the host.