Author Topic: How to make a look animation for a player model?  (Read 3790 times)

How to make a look animation for a player model?

From what i've heard, it's "headside" and it's just a animation of looking left to right.

I've tried ripping the default model into shaper, but i haven't had too much success.

To see an animation just to findClientByName("Pandan").player.playThread(1, "Animation");

To see an animation just to findClientByName("Pandan").player.playThread(1, "Animation");
Okay so that helped me confirm that it's left to right animation.

But i dont know how many frames it is :/

Use Shaper. The default headside is 7 frames but it can be anything as far as I know.

Use Shaper. The default headside is 7 frames but it can be anything as far as I know.
I'm guessing that anything that isn't 7 will have weird looking head slides that seem to "lag" behind, for the most part the Blockhead's headslide animation is perfect. I would recommend just doing 7 if you can.

I figured it out. I should really make a tutorial for people

I figured it out. I should really make a tutorial for people
So for future referanve how msny frams did you use

So for future referanve how msny frams did you use
30 frames for the best turning smoothness


What you do is you make a animation with your head moving from as far left, to as far right.
Lets pretend this line below is the animation, 30 frames long.

Code: [Select]
===+---------+---------+---------+
===L                  M                   R

The L is the head all the way turned left, the start of the headside animation.
M is when it's looking STRAIGHT forward
R is when it's looking to the right at it's final frame.

Keep in mind you can have other animations before all this, represented with the = sign.
« Last Edit: October 05, 2013, 01:12:15 PM by Pandan »