Not necessarily. If the user has download sounds / music enabled it is possible.GameConnection::play2d( Audio Profile )
I know the Play2D thing.Its just that the audio isn't playing when I run it so I need to make sure that everything is the right size.
Or is there a way to play music only on 1 client?
I don't know the file size off the top of my head. As a general rule of thumb, keep it under 30 seconds.
You have to make a client side and a server side for this.