Author Topic: Space Blast! : Arcade Game  (Read 1772 times)

9/10, I could never build something like this.
But you've made a portal gun!

must have save
I could upload the save, but it uses Add-ons. Quite a few of them I think. For the sounds, a few bricks... I am not sure which ones.

http://www.mediafire.com/view/bbs4f4pj2s88w1u/SpaceBlast.bls

If you can figure out which Add-ons are in it that would be nice.

I think the parkour bricks or whatever are in it, also the Vertical ramps.


Found the add-ons and added a link to the OP.
« Last Edit: November 28, 2013, 11:23:09 PM by Kamutog »

If you had downloaded this earlier, please check to make sure you have the correct requirements, I think I have found them all.

This is the reason why I usually do not have downloads for my saves.

There is a stuff-ton of Add-Ons.

This is the reason why I usually do not have downloads for my saves.

There is a stuff-ton of Add-Ons.

Solution: fix it up to use no addons



If you are using addons, you could have used VCE to create a random pattern for the projectiles.

If you are using addons, you could have used VCE to create a random pattern for the projectiles.
And how would I do that exactly?


And how would I do that exactly?

You would have to create a random number generator (RNG).  The method that I typically use is as follows (with modifications to fit with your thing):

Code: [Select]
[0] [x] [0] [OnActivate] [Self] [VCE_ModVariable] [NumberVariable] [Random]
[1] [x] [0] [OnActivate] [Self] [FireRelay]
[2] [x] [1000] [OnRelay] [Self] [FireRelay]
[3] [x] [0] [OnRelay] [Self] [VCE_IfVariable] [NumberVariable] [<] [.5] [4 5]
[4] [x] [0] [OnVariableTrue] [NamedBrick] [Projectile1] [SpawnProjectile] [Pong] [1]
[5] [X] [0] [OnVariableFalse] [NameBrick] [Projectile2] [SpawnProjectile] [Pong] [1]

Projectile1 and Projectile2 are the bricks that you used to spawn the pong projectiles.  NumberVariable is just a variable, what it says in that box must match with what you put before.  This would cause a projectile to spawn once per second.  I saw that the time between projectiles decreased in increments over time, so you'd have to include that in the RNG.

[edit]

Also, this system was only for two projectile bricks.  If you want to add more, you'd have to add more ranges in variable checking to account for all possible numbers generated.
« Last Edit: December 01, 2013, 08:51:24 PM by Gen. Hothauser »