Author Topic: How to make a point-based shop system?  (Read 1253 times)

OnActivate - Self - RetroCheck - ifPlayerScore - >= - 10
OnVariableTrue - Player - AddItem - Flamethrower
OnVariabletrue - client - centerprint - Flamethrower bought!
OnVariabletrue - client - incscore - -10
OnVariableFalse - client - centerprint - You do not have enough points!



Was that so hard to tell him?

Check this out too:
http://forum.blockland.us/index.php?topic=188555.0
http://forum.blockland.us/index.php?topic=246830.0
If you want people to learn something, you have to let them figure it out. I never understood the VCE minigame super power thing until I lost the event save and I had to reconstruct it.