Author Topic: Server mod: Hitmarkers  (Read 9127 times)

I thought I still have it, but it must have been in my long gone tablet's hard drive. Someone could hopefully have it laying around somewhere, because it was cool as hell.

I have it, let me find it.


Here it is, sorry for taking so long, I forgot I posted about this.
https://www.mediafire.com/?4y8n6e41j5kzmqw
But yeah, can you make the hitmarker addon clientside, also?

But yeah, can you make the hitmarker addon clientside, also?
That requires wishy-washy client-server add-on cooperation. Meaning that both the server and the client has to run it to work. Which basically defeats the purpose.

Doesn't work for hitscan weapons or explosions

So the link leads to some vague Spnaish website.

Nevermind, the link sort of works.

EDIT: The 'pt' sound when shooting in a massive horde of zombies is the most satisfying thing ever. Thanks for this add-on.
« Last Edit: December 21, 2013, 09:40:13 PM by TheArmyGuy »

EDIT: The 'pt' sound when shooting in a massive horde of zombies is the most satisfying thing ever. Thanks for this add-on.
isn't it? I love it too

Doesn't work for hitscan weapons or explosions
noted, probably because it goes by projectile data
i'll look into a way to improve damage dealing detection, i guess, might be able to just recycle code from the two other mods that motivated me to ask for this

Tried just mashing together the important parts of the code that actually do the work detecting hits, obviously isn't working. Anyone wanna take a looksee for me?

package hitMarkers
{
   function Armor::damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
   {
      parent::damage(%this,%obj,%sourceObject,%position,%damage,%damageType);
      
      if(isObject(%obj.sourceObject.client))
      {
         %obj.sourceObject.client.centerPrint("<bitmap:add-ons/server_hitmarkers/hitmarker.png>", 0.25);
         %obj.sourceObject.client.play2D(hitMarkerSound);
      }
   }
};
activatepackage(hitmarkers);


So the link leads to some vague Spnaish website.
Don't know how I didn't notice this before. It's Italian, you uncultured chodes. :panda:

https://www.mediafire.com/?4y8n6e41j5kzmqw
Uh, that's Crosspick, you goof.

taboo.. you can shove that image in a particle and let people download it too

unless you still want people to be required to have the mod to see it

What? Wrong version, man.

What? Wrong version, man.
Maybe if you included more information in the OP, I would be able to fully grasp the mod as a whole.

not to mention that your video is showing off a small transparent element in 360p resolution!
« Last Edit: December 26, 2013, 12:11:41 AM by MARBLE MAN »

There was no mention in the OP of what you were talking about.
Not sure if it's FormatFactory's fault or YouTube's fault, don't see how it matters anyway. Gets the point across.

downloads are broken, hmm I would of liked to see that

actually the way he described that I think I could make something like that, but I won't steal swollows project
oh yo bro don't worry about it I dropped the project and haven't been coding in blockland for a while