Author Topic: [Tutorial] How to make Sounds  (Read 1454 times)

How to make Sounds by Hawt
It's pretty easy to make a sound. But what if you have no idea how? First, making a sound it requires these 2/3 text documents.

DO THIS IN A FOLDER FIRST, NOT A .ZIP

Make sure to fill in the brackets
  • namecheck.txt - Very important. It shows you the name of the sound.
  • description.txt - Name says it, it shows the description.
Starting with Namecheck, open Notepad. Type in this:
Code: [Select]
Sound_[soundnamehere]
That was simple, eh? Next off we have our description. Make sure you save and drag the namecheck in your non-zip folder.
The description should look like this:
Code: [Select]
Title: [titlenamehere]
Author: [yourname]
[description of the sound]

Make sure you save and drag the namecheck in your non-zip folder. That wasn't hard, right? Now to move on the advanced section. Sorry, you have to do all of this. Here's what we have to do on this part:

  • server.cs - I will post a download of it if you can't figure out how to change the filetype. Don't name it server.cs if it's already a .cs file.
  • Your sound - Get the .wav of the sound you desire

First off is the server.cs. The link to it is after the code. Copy and paste the code below:

Code: [Select]
datablock AudioProfile([wavsound])
{
filename = "./[wavsound].wav";
description = AudioClosest3d;
preload = false;
};

It should look something like this when it's done:
Code: [Select]
datablock AudioProfile(boom)
{
filename = "./boom.wav";
description = AudioClosest3d;
preload = false;
};

server.cs template:
Download

Now we're done with that. Time for the .wav.
First, get your .wav. But what if you don't have it? Follow this tutorial below:

1. Go on youtube or somewhere. It has to be short.
2. Upload it on a site like listentoyoutube
3. When you have the mp3, upload it on audio.online-convert.com/convert-to-wav
4. Wait a bit. When you're done, put it in your folder.
5. If you want, edit the server.cs to match the sound name

Now you're done with that. Time to package.
This is the easy part. First, rename your .zip folder to Sound_[soundnamehere]
After that, copy and paste the contents from your non zip to your zip. Now you're done! Now share it to everyone using dropbox, mediafire, etc, if you want. Optionally, you can credit me in the description.txt.

yes, I copied this from my sound thread. But I put it here because it belonged here too. other reasons too


Hope this helped!
« Last Edit: January 08, 2014, 12:21:53 PM by Hawt »


This is a nice tutorial and all...
But I can't shake the feeling that you want to get this pinned.

Never thought of it getting pinned, but why?



Last on this part is the rtbInfo. You can skip this, but I always do it just in case. First, open notepad again. Make sure you're not putting all of the text in the same note. Now type this in:
Code: [Select]
id: [yourblid]
icon: controller [you can change it, i don't know the icon list]
type: Sounds
title:  [title of the sound]
version: 1 [keep it 1 if you're making the sound]
The rtbInfo file is completely useless to put in. It's a file that's automatically added and filled out when you upload a file to RTB.

Because of the way the title is worded, I thought you were going to ask someone to make a sound tutorial for you. It should be more like "[Tutorial] Creating A Sound".
« Last Edit: January 08, 2014, 08:01:15 AM by jes00 »

  • namecheck.txt - Very important. It shows you the name of the sound.
  • description.txt - Name says it, it shows the description.
  • rtbInfo - Not sure if you need it or not. I always put that there.

Both namecheck and rtbInfo are not needed.


You don't necessarily have to download from youtube anymore.
You can use Audacity and record using "stereo mix" as your mic. Just make sure you have any background programs with sound playing muted or else you'll end up recording that.

You don't necessarily have to download from youtube anymore.
You can use Audacity and record using "stereo mix" as your mic. Just make sure you have any background programs with sound playing muted or else you'll end up recording that.
I didn't say you had to download on youtube.

Why isn't namecheck needed?

I didn't say you had to download on youtube.
Just saying. It's a lot faster than downloading YT videos.

Why isn't namecheck needed?
It's kinda useless. All it does it check if the add-on has been renamed, and if it was it doesn't load in-game. It's loving stupid and I can't find a single purpose for it.

I don't really think this is the sort of thing that needed a tutorial. Sound is probably the least complicated datablock in the entire game (that I am aware of). As well as being the easiest to make.

Also wtf IS namecheck used for. The only things it's ever managed to do for me was irritate me while I was editing add-ons.

Pretty sure it's idiot proofing since a lot of add-ons will directly refer to their own file directories, such ass damage type CIs.