am_look, am_headside, am_headup all use rotation to say where a player is facing. In animation for player types, how far is thebplayertype rotated, within how many keyframes, etc.
All the stickied tutorials don't indicate this, and I really want to know how to animate this correctly.
I am using Milkshape, but I believe something like this should transcend modeling programs.
Thank you.