Poll

Should I make my mod Static Shapes or Mod-ter?

Yes!
7 (24.1%)
No!
7 (24.1%)
I don't care!
15 (51.7%)

Total Members Voted: 29

Author Topic: Static Shapes or Mod-ter?  (Read 2050 times)

I have started working on the mod a little more and I can't seem to get mod-ter terrain working without collision turned of on every one or the player just plain up getting stuck in them.

BUT I was thinking about making them static shapes should I?

http://forum.blockland.us/index.php?topic=249751.0

Oh god no pls you will kill yourself using static shapes imo they look really bad and can be just as glitch as bricks

Poll is "Option 1 or Option 2".  "Yes or No".

Stick to ModTer.


Modter is better, since it won't glitch AS much.


Static shapes
Jit what in gods name are you talking about, you're a god with mod tier.

ya but with big maps,static shape are the better choice

mod ter uses a dts shape for collision, just like a static shape...

mod ter uses a dts shape for collision, just like a static shape...
but it doesn't render the dts shape, it's just a collision polygon

I am announcing this project is no more. 3 reasons.

1: I have too many other projects like the mod-ter bedroom going on.

2: It is still very buggy and I can't get them fixed.

3:I am not an excellently skilled scripter and I can't get functions to carry out right.

For now goodbye!

Ha knew it he pulled a permafrost