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Making a brick invisible.
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Topic: Making a brick invisible. (Read 2193 times)
MrPickle
November 14, 2007, 03:11:50 AM
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Dilt
November 14, 2007, 07:10:18 AM
I can't find anything. Maybe make a global variable with the ID, and let users change it? I'm not quite sure what else to say. I've experimented myself, and I can't get invisible to simply work, without using the actual ID.
MrPickle
November 14, 2007, 11:25:06 AM
I might have to do that but then people will complain.
Falcondude
November 14, 2007, 11:25:29 AM
Hmm... can you make a new colour in the set on the fly?
MrPickle
November 14, 2007, 11:30:52 AM
No
rkynick
November 14, 2007, 07:22:10 PM
Code:
[Select]
%brick.setraycasting(0);
I wonder what this does...
BTW wtf is the problem if you can use -1?
MrPickle
November 15, 2007, 03:16:42 AM
The ray casting allows projectiles to go through the brick.
-1 gives errors even after I've edited the functions.
Space Guy
November 15, 2007, 12:22:37 PM
Quote
The ray casting allows projectiles to go through the brick.
And the camera, so you can look through it. (Walk through a decollisioned brick which doesn't use this and the camera moves closer as you go through the door instead of staying the same distance away from you.) This also means that you can't destroy the brick. (Hammer projectile)
Badspot
Administrator
November 15, 2007, 03:10:58 PM
%brick.setRendering(0);
... noobs.
Falcondude
November 15, 2007, 03:14:02 PM
Quote from: Badspot on November 15, 2007, 03:10:58 PM
... noobs.
<3
Was it really that simple? o_O Wow.
Trader
November 15, 2007, 03:14:48 PM
Ouch :P
For what object types is the setRendering() method available?
Badspot
Administrator
November 15, 2007, 03:25:41 PM
bricks
MrPickle
November 15, 2007, 04:40:37 PM
I tried that, when I done it nothing happened.
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Making a brick invisible.