Hi! I had an idea earlier for a Wargames kind of thing, but in Blockland! I made an OP about it and contemplated posting it, and I'm wondering if you guys think it's a good idea!
MBBMINIBLOCK BATTLES
Welcome to Miniblock Battles! This is a complex kind of Mini Empires game that involves plenty fighting and some few rules! This is actually really easy when you do it but the game rules typed out is very complex.
WHAT DO I NEED TO HAVE?Mini Empires Blockheads16x16/32x32 baseplate
other stuff for small map
HOW TO START A GAMEPut down a 16x16/32x32 baseplate, and set up your map. At either side there will be a 2x4 by the color each player chooses. Each player chooses 10 minifigures or strictly based due to the map rules (Futuristic, modern, medieval, custom game) and sets them down in their built base (Players can build their half-cover, sandbags suffice normally).
HOW TO PLAYThe first player goes first (the more you know). First, he can decide to move players around the map (Max 2 spaces*, can turn, max 4 people moving). Then his attack turn starts. He chooses one* person to attack another on his team, however if the attacker cannot see the target in their line of view, that attack is negated. If a player's figures cannot attack in any way (cannot see player, melee is too far away) the player must skip his or her's turn.
When melee players meet, players choose heads or tails. Whatever comes up, the player with the winning side gets his figure to insta kill the other figure.
*Double turns occur when a player chooses two or more figures to attack the same amount of figures on the other player's side and the attack is successful, however that gives the other player a double turn as well as the player has taken 2 turns. The other player's double turn is the end double turn until the player begins another double turn. This gives the other player a slightly bigger advantage as well, allowing him or her to attack twice and move four spaces forward instead of one or two. Every 2 figures attacking counts as a Double Turn and quad turns or more can occur that way for the other player. This does not apply to the player starting the Double Turn.ROLLINGOn every ranged attack turn, a player rolls a single die. Here are the outcomes.
1 - COMPLETE MISS, FIGURE(S) FIRING TAKES DAMAGE
2 - MINIMUM DAMAGE
3 - INACCURATE HIT, COULD BE CALLED A BRUISE
4 - ACCURATE HIT, FIGURE(S) HIT CANNOT MOVE FOR A TURN, ANY HITS OVER 4 WILL KILL
5 - PINPOINT HIT, FIGURE(S) HIT ALMOST FATALLY WOUNDED, CANNOT MOVE FOR THREE TURNS, ANY HITS OVER 3 WILL KILL
6 - CRITICAL HIT, FIGURE(S) HIT INSTANTLY KILLED
OPTIONAL : RULES FOR EACH ERAMEDIEVAL ERAMap: Forest
Figures Allowed: Crossbow, Spear, Bow, Sword, Knight, Club
Note: Every ranged weapons reaches 8 studs max hit distance. Max movement of Knight is 2, but the sword technically makes it three and when close enough to other figures, melee coin flip will occur.
MODERN ERAMap: City
Figures Allowed: Sword, HMG, Rifle, Pistol, Shotgun, Sniper, Machine Gun
Note: Each gun has a range.
RIFLE, HMG, MACHINE GUN : 6 studs
PISTOL : 4 studs
SNIPER : Infinite range
SHOTGUN : 1 stud, instakill
FUTURE ERAMap: Floating Islands
Figures Allowed: Any
Note: Laser Rifle has infinite range
CUSTOM GAMEMap: Your choice
Figures Allowed: Your choice
Note: Optional, you can post the custom game in the topic.
That's the entire thing. I would enjoy a little criticism/compliment and I want to make this better.