Author Topic: [Event] - setMinigame  (Read 1733 times)

Set's the clients minigame [SLAYER ONLY]

Example:
You have a slayer game named "test" and you want people who click on a button to join that minigame, onActivate -> self -> setMinigame -> test (name of minigame goes in the paremeter box)
always make sure there are no two minigames the same name, as that will cause conflicts.

Nuff' said here it is:


http://s000.tinyupload.com/index.php?file_id=06635995715088788662

why does it say the file is an executable jar from firefox
does it say that from all zips and im just stupid or is this actually a jar file
btw shouldn't it be client - > setminigame

btw shouldn't it be client - > setminigame
Why?

I don't think there is any other way to do it in the events, you can't do it in Minigame if they don't have one.

Why?

I don't think there is any other way to do it in the events, you can't do it in Minigame if they don't have one.
i just think it makes a little bit more sense but im no coder

i just think it makes a little bit more sense but im no coder
Then where would it go?

Then where would it go?
what do you mean where would it go
onactivate - client - setminigame - name. oh well i can care less

Then where would it go?
He's actually right. "self" is the brick that was activated. Bricks can't join minigames.

It should either be client or player

He's actually right. "self" is the brick that was activated. Bricks can't join minigames.

It should either be client or player
I tried using "Client -> setMinigame" but it didn't work properly as I wanted it to , but anyway it doesn't
matter if it used "self" since it still gives the client who clicked it, and therefore it will still work.  :cookie:

Neat.

Is there a leave minigame or transfer mini game set?

Neat.

Is there a leave minigame or transfer mini game set?
Not for leaving (yet), but to transfer to minigame:

just do onActivate -> self -> setMinigame -> NameOfMinigameYouWantToTranferToGoesHere


Oh, okay.  Cool.
Update:

There is now a minigame pack containing a new event that removes the client from the minigame:
http://forum.blockland.us/index.php?topic=251203.0

What I love about addons this useful, they are never used right..
Why is that?

What I love about addons this useful, they are never used right..
Why is that?
how do you use event add-ons wrong

how do you use event add-ons wrong

Using events wrong is up to opinion, but I would describe it as using it to endorse an already tired concept instead of doing something new.

Most likely an event like this will be used by players just for stuffs and giggles or not at all instead of being used to make multi layered complex minigames as it should.