The first thing you should do is get more experience with english (@title)
In all seriousness though, I think torque is a pretty great place to start learning programming. The biggest pros to it are that you get a very easy/simplified language that reads like C and C++, has all of the conventional logic constructions, built in syntax checker, automatic compilation of code, and most importantly: you can instantly see the code you've written in action. If you change a player's velocity ingame, you can see that output on screen relatively easily, you can latch on to existing complicated systems and just write simple abstractions on top
The biggest cons for torquescript is that it is very slow comparative to other languages, has little to no use outside of Blockland, and is a generally limited language. These cons shouldn't make a speck of difference for a beginning coder. The con that does matter to a newbie scripter (as devildog already mentioned) is a lack of all-encompassing documentation, but I believe that the vast wealth of simple example code we have as add-ons makes up for that