Author Topic: Is there a way to generate a list of addons/bricks used in a save?  (Read 2060 times)


wo thats rly cool brian!
0xBRIAN SMITH: btw
0xBRIAN SMITH: say it's cool
0xBRIAN SMITH: or ill cut your testicles off

how does it handle conflicts


wooo c:
  • Events?
  • Sounds?
  • Music?
  • Lights?
  • Emitters?
  • Prints?
  • Two packs containing different bricks/events/whatever with the same name?

Where does its database come from?

how does it handle conflicts
If when reading from the database it notices 2 instances of the UI name, it will notify the user of all the ZIP files that contain the UI name and asks them to consult the build creator for the correct pack.

If when reading from the database it notices 2 instances of the UI name, it will notify the user of all the ZIP files that contain the UI name and asks them to consult the build creator for the correct pack.

What I mean is, does it algorithmically figure out which pack to use? (it should)
Pack X contains brick A and B, pack Y only contains brick A. The saves uses both brick A and B. Does it correctly handle that?
« Last Edit: February 24, 2014, 03:21:01 AM by Port »

Where does its database come from?
p sure he downloaded RTB mods and used a python script to generate the database

Any more progress on it?

What I mean is, does it algorithmically figure out which pack to use? (it should)
Pack X contains brick A and B, pack Y only contains brick A. The saves uses both brick A and B. Does it correctly handle that?
thats not always correct and theoretically could give wrong results, imho it is better to just say "either one of these."

Any more progress on it?
Im going to make it be able to detect any datablock type. though dont get your hopes up it's just a proof-of-concept script.