Author Topic: Stop wand launching.  (Read 944 times)

Simple, how do I stop people from launching each other with /wand. I know how to package so im basically asking what the datablock for the wanditem

wandImage::onFire. That won't help you though. You're going to need to parent wandProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)

Hint: check if %col is a player and return if it is.
« Last Edit: May 01, 2014, 08:33:39 PM by $trinick »

wandImage::onFire. That won't help you though.
Alright then, what do I do?

Alright then, what do I do?

You're going to need to parent wandProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)

Hint: check if %col is a player and return if it is.


In his defense, I was being a bit of an ass and I added in the explanation of what he should do at about the same time he asked for an explanation.

In his defense, I was being a bit of an ass and I added in the explanation of what he should do at about the same time he asked for an explanation.
Oh. Didn't notice you modified the post after swatman asked.