wandImage::onFire. That won't help you though.
Alright then, what do I do?
You're going to need to parent wandProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)Hint: check if %col is a player and return if it is.
In his defense, I was being a bit of an ass and I added in the explanation of what he should do at about the same time he asked for an explanation.