Author Topic: CameraData::onTrigger [Solved]  (Read 360 times)

I want to know which slots and arguments I need to use for this function.
« Last Edit: March 03, 2014, 10:26:36 PM by tommybricksetti »

Exactly the same as Armor::onTrigger.



void Observer::onTrigger(CameraData this, Camera obj, int slot, bool state)
  switch slot
    case 0: primary image trigger
    case 1: secondary image trigger
    case 2: jump
    case 3: crouch
    case 4: jet