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CameraData::onTrigger [Solved]
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Topic: CameraData::onTrigger [Solved] (Read 360 times)
tommybricksetti
March 03, 2014, 09:16:48 AM
I want to know which slots and arguments I need to use for this function.
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Last Edit: March 03, 2014, 10:26:36 PM by tommybricksetti
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Port
March 03, 2014, 10:52:08 AM
Exactly the same as
Armor::onTrigger
.
void Observer::onTrigger(CameraData this, Camera obj, int slot, bool state)
switch slot
case 0: primary image trigger
case 1: secondary image trigger
case 2: jump
case 3: crouch
case 4: jet
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CameraData::onTrigger [Solved]