For an event with function fxDTSBrick::RPJail(%brick, %client)
as its function with those parameters, how do I get data from someone who is touching the brick when the function is triggered with onPlayerTouch->Self->RPJail?
What I'm trying to do is when the function is triggered, it's supposed to grab data from the player who triggered it (the player touching the brick) what variable do I use for that or how do I get it?