Author Topic: Callback for GuiWindowCtrl being moved  (Read 2163 times)

Do us a favor and get out of this board.
This, you're just getting this from garage games, most of which is from another version of Torque.

Check RTB's code, I believe it had something to check this, but as for callbacks, no I'm pretty certain nothing exists.

"You have the source anything is possible nothing is disallowed"
Try packaging Player::SetShapeName then Mr. SmartyPants.

Try packaging Player::SetShapeName then Mr. SmartyPants.
Why would you want to package that ...?
If you mean to set a shape name, I can do that.

Why would you want to package that ...?
If you mean to set a shape name, I can do that.
He's saying that because I believe you can't package it.
You also can't set an AI's name, or change a player's name, since its protected by Badspot.

You also can't set an AI's name, or change a player's name, since its protected by Badspot.
Are you sure

Are you sure
About which?
If about settings the names, last time I tried, it did nothing?
You could do a glitchy loop with a static shape, but applying it directly to the player / AI doesn't work.

The package part I just assumed.

When you try packaging certain functions that usually aren't able to, it usually says something like "Function declaration failed"

I was saying it because of this:

"-- nothing is disallowed"