Author Topic: Stopping looped sounds  (Read 508 times)

I know it's been done, and I also know it requires a client-sided component to do. I haven't actually been able to find the add-on that did it, so does anyone know how to stop a looping sound started from the server vie GameConnection.play2D()?

  • Use handle = alxPlay(profile) and alxStop(handle) on the client. (requires client and server)
  • Create a 2D AudioEmitter object on the server. (server only, global sound)
  • Use player.playAudio(slot, profile) and player.stopAudio(slot). (server only, 3D sound)