i launch blockland, (steam) and it just shows a blackscreen, i've looked everywhere for a solution, i've tried alt+enter
here is my log
//-------------------------- 3/21/2014 -- 16:35:16 -----
Processor Init:
Intel Pentium III, ~2.73 Ghz
(timed at roughly 2.72 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
DirectInput enabled.
Blockland v21 build 1931
Module Directory: C:/Program Files (x86)/Steam/steamapps/common/Blockland
Profile Path: C:/Program Files (x86)/Steam/steamapps/common/Blockland
Total Ram: 6133 MB
OS: Windows 7 Home Premium Edition (build 7600), 64-bit
--------- Parsing Arguments ---------
argc = 4
argv[2] = -noconsole
argv[3] = -steam
Parsing command line arguments: -noconsole -steam
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Loading compiled script base/server/defaultAddOnList.cs.
Loading compiled script base/server/defaultMusicList.cs.
--------- Loading MODS ---------
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
--------- Initializing Base: Server ---------------------
Initializing steamAPI...
SteamAPI initialization successful, allocating steam objects
Steam initialized...
Steam unlock successful, will use Steam authentication
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 1280 720 32 60 0
safeModeOn = 1
fixedFrame size = 3
caption size = 22
maxWindowWidth = 1359
maxWindowHeight = 739
Setting screen mode to 1280x720x32@60hz (w)...
winState.hGLRC does not exist
winState.appDC does not exist
winState.appWindow does not exist
Creating a new window...
moving window
Window reactivating...
Acquiring a new device context...
setting pixel format
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
wglMakeCurrent worked
don't need to ressurect texture manager
setting vsync 0
done setting vsync
showing window
setting forground window
setting window focus
done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
3DFX_texture_compression_FXT1
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropi c (Max anisotropy: 4.000000)
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
WGL_EXT_swap_control
ARB_occlusion_query
OpenGL driver information:
Vendor: Intel
Renderer: Intel Bear Lake B
Version: 1.4.0 - Build 8.14.10.1930
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
3DFX_texture_compression_FXT1
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropi c (Max anisotropy: 4.000000)
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
WGL_EXT_swap_control
ARB_occlusion_query
Video::setDevice - activate call done
Video::setDevice - resetting canvas
Resetting Canvas...
OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.
--------- Loading Client Add-Ons ---------
Client checking Add-On: GameMode_Tutorial
Loading Add-On: GameMode_Tutorial (CRC:-1820115138)
Executing Add-Ons/GameMode_Tutorial/client.cs.
Executing add-ons/GameMode_Tutorial/tutorialCompletedGui.gui.
Client checking Add-On: Bot_Hole
Loading Add-On: Bot_Hole (CRC:758391552)
Executing Add-Ons/Bot_Hole/client.cs.
Executing Add-Ons/Bot_Hole/wrenchBotDlg.gui.
Executing Add-Ons/Bot_Hole/wrenchBotDlg.cs.
Activating package: ClientBotHolePackage
Binding server port to default IP
UDP initialized on port 57882
Starting client steam authentication...
Engine initialized...
Received stats and achievements from Steam
Authentication: SUCCESS
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Exporting server prefs
Exporting client prefs
ALSO
I have a intel g33/g31 chipset express family (terrible i know) graphics card (integrated qq)
I need a solution or a refund :(