Author Topic: Black Screen on Launch! Help!  (Read 774 times)

i launch blockland, (steam) and it just shows a blackscreen, i've looked everywhere for a solution, i've tried alt+enter
here is my log


//-------------------------- 3/21/2014 -- 16:35:16 -----
Processor Init:
   Intel Pentium III, ~2.73 Ghz
     (timed at roughly 2.72 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v21 build 1931
Module Directory: C:/Program Files (x86)/Steam/steamapps/common/Blockland
Profile Path: C:/Program Files (x86)/Steam/steamapps/common/Blockland
Total Ram: 6133 MB
OS: Windows 7 Home Premium Edition (build 7600), 64-bit

--------- Parsing Arguments ---------
argc = 4
argv[2] = -noconsole
argv[3] = -steam
Parsing command line arguments: -noconsole -steam
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Loading compiled script base/server/defaultAddOnList.cs.
Loading compiled script base/server/defaultMusicList.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Initializing steamAPI...
  SteamAPI initialization successful, allocating steam objects
Steam initialized...
Steam unlock successful, will use Steam authentication
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 1280 720 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1359
  maxWindowHeight = 739
Setting screen mode to 1280x720x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Window reactivating...
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
  wglMakeCurrent worked
  don't need to ressurect texture manager
  setting vsync 0
  done setting vsync
  showing window
  setting forground window
  setting window focus
  done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  3DFX_texture_compression_FXT1
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 4.000000)
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  WGL_EXT_swap_control
  ARB_occlusion_query

OpenGL driver information:
  Vendor: Intel
  Renderer: Intel Bear Lake B
  Version: 1.4.0 - Build 8.14.10.1930
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  3DFX_texture_compression_FXT1
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 4.000000)
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  WGL_EXT_swap_control
  ARB_occlusion_query

  Video::setDevice - activate call done
  Video::setDevice - resetting canvas
Resetting Canvas...

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.

--------- Loading Client Add-Ons ---------

Client checking Add-On: GameMode_Tutorial
Loading Add-On: GameMode_Tutorial (CRC:-1820115138)
Executing Add-Ons/GameMode_Tutorial/client.cs.
Executing add-ons/GameMode_Tutorial/tutorialCompletedGui.gui.

Client checking Add-On: Bot_Hole
Loading Add-On: Bot_Hole (CRC:758391552)
Executing Add-Ons/Bot_Hole/client.cs.
Executing Add-Ons/Bot_Hole/wrenchBotDlg.gui.
Executing Add-Ons/Bot_Hole/wrenchBotDlg.cs.
Activating package: ClientBotHolePackage

Binding server port to default IP
UDP initialized on port 57882
Starting client steam authentication...
Engine initialized...
Received stats and achievements from Steam

Authentication: SUCCESS
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Exporting server prefs
Exporting client prefs

ALSO
I have a intel g33/g31 chipset express family (terrible i know) graphics card (integrated qq)

I need a solution or a refund :(

I have the same card and it works fine.

Update your graphics drivers.

they're updated
some extra notes
6gb ram


please i can't just waste $10 on nothing


Badspot

  • Administrator
Download and install this driver https://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&DwnldID=18228&lang=eng
Reboot your computer after installation.
Make sure your desktop is set to 24 or 32 bit color. 
Run the game.