Author Topic: Bricks with disappear events not re-appearing after a minigame reset  (Read 540 times)

I'm trying to create a game-mode where players run across platforms that fall after you stand on them, but when the round ends the bricks that have disappeared are stuck permanently if they are gone when the minigame resets. I don't know why this is happening, but it happens with both Slayer, and vanilla; both public, and my bricks.

Does the bricks have onMinigameReset > Self > Disappear
  • set to them?

If not add that.

Does the bricks have onMinigameReset > Self > Disappear
  • set to them?

If not add that.

For clarification's sake:

Code: [Select]
[OnMinigameReset] [Self] [Disappear] [0]

This causes the brick to which it is applied to reappear when the minigame is reset.  Pah1023 didn't use code tags, so the [ 0] was forum-coded into a bullet.

This causes the brick to which it is applied to reappear when the minigame is reset.  Pah1023 didn't use code tags, so the [ 0] was forum-coded into a bullet.
Thanks for telling me that, I never noticed that a zero turns into a bullet.

It'll be a pain to apply this to every brick, but I guess that's the only way. I knew this would work, I was just trying to avoid it. Thanks though.

It'll be a pain to apply this to every brick, but I guess that's the only way. I knew this would work, I was just trying to avoid it. Thanks though.

Has this only been happening since the last Slayer update? Please try without Slayer enabled.