Camo gun?

Author Topic: Camo gun?  (Read 2647 times)

I was messing around with the textures and I set my Color to "0 0.157 1 0" and look what happened:


I also set it to "0 .16 1 .07" for this blurry trail effect. I cant quite take a pic of it tho...

The people who made the weapon rendering code in Torque probably didn't intend for transparent guns.

It's a similar rendering glitch to the fact that particles cannot be seen through windows, except by different people.

The people who made the weapon rendering code in Torque probably didn't intend for transparent guns.

It's a similar rendering glitch to the fact that particles cannot be seen through windows, except by different people.

Wha??

Sorry but that is incredibly cool  :cookieMonster:

I wonder if this would work with vehicles, we could make Stealth Tanks and cool stuff.

It's not that cool.  Screwing around with transparency on objects that shouldn't be transparent makes it so you can't see certain objects (e.g. bricks) through the transparency.

What program were you messing around textures with? I think I'm gonna make a stealth tank model.

Forget making a tank, Badspot's got a awesome tank in BL v9, wait for v9 to come out and use that :D

It's not that cool.  Screwing around with transparency on objects that shouldn't be transparent makes it so you can't see certain objects (e.g. bricks) through the transparency.
Badspot's figured out a way to make a transparent corona shape for the Rocket model though, and it doesn't mess up.

I'm pretty sure it doesn't have anything to do with colorshift though, more or less with the actual texture he used in making it.
Not sure how he pulled it off, I never could get transparent textures to work on models.

I'd like a actual camo gun like the hunting camo.

It's not that cool.  Screwing around with transparency on objects that shouldn't be transparent makes it so you can't see certain objects (e.g. bricks) through the transparency.
Badspot's figured out a way to make a transparent corona shape for the Rocket model though, and it doesn't mess up.

I'm pretty sure it doesn't have anything to do with colorshift though, more or less with the actual texture he used in making it.
Not sure how he pulled it off, I never could get transparent textures to work on models.

Did you try my code?

It's not that cool.  Screwing around with transparency on objects that shouldn't be transparent makes it so you can't see certain objects (e.g. bricks) through the transparency.
Badspot's figured out a way to make a transparent corona shape for the Rocket model though, and it doesn't mess up.

I'm pretty sure it doesn't have anything to do with colorshift though, more or less with the actual texture he used in making it.
Not sure how he pulled it off, I never could get transparent textures to work on models.

Did you try my code?
I just tried it, I like what I see actually.

This is some funky stuff you found, I thought it would behave like Trader's windowed doors (unless they have been fixed) in that they ignored all the bricks and caused major mess-ups. But this is pretty funky.

Lul, I Can Mess Around With This Glitch :D  :cookie:

Sorry but that is incredibly cool  :cookieMonster:

I wonder if this would work with vehicles, we could make Stealth Tanks and cool stuff.

Hmmm... Would it be possible to make a vehicle that, after the spacebar is pressed, changes to a different model that looks exactly the same but completely transparent?

Of course, the driver wouldn't be invisible, rendering it useless, but that might be worked around with a command or item.

Sorry but that is incredibly cool  :cookieMonster:

I wonder if this would work with vehicles, we could make Stealth Tanks and cool stuff.

Hmmm... Would it be possible to make a vehicle that, after the spacebar is pressed, changes to a different model that looks exactly the same but completely transparent?

Of course, the driver wouldn't be invisible, rendering it useless, but that might be worked around with a command or item.

That would be possible, and the driver could be rendered invisible as well but removing all his body parts when the Stealth Mode is activated.
I've actually been thinking the same thing for invisibility (replacing the model with a transparent one that is).

Side note
I found out something about the gun, only parts of it that are included in Animation sequences appear funky, the rest is 100% invisible.