Author Topic: Blender question: Is it bad to have this many faces?  (Read 2548 times)

I wanted to add different material colors to the same plane, so I subdivided and made pixel art. my questions are:
  • does this make my face count too high? I'll have about 30 of these pizza box items in-game at one time
  • is face count something to worry about? if so, how many faces is too many and where can I see my face count number in blender?
  • is there a better way to make this pizza image?


it's the top of a pizza box if you were wondering

Send me the .blend and I'll optimize it for you. Face count isn't all that bad, but less is always better. Think of it in brick terms, 6 faces being one 1x1 brick. Now think at what brickcount you start to lag.

Faces are displayed at the center top. It says something like v2.68 | Verts:8 | Faces:6 | Tris:12 |

This would be the equivalent of 256 1x1 bricks provided you didn't already remove invisible faces, so 30 would be about 8k bricks.

P.S. is this going to be an item or a brick? Because if it's gonna be a brick that's not how coloring it works.
« Last Edit: August 16, 2014, 01:25:00 PM by TheArmyGuy »

If it's going to be a model for something and not a brick, just use actual textures.

P.S. is this going to be an item or a brick? Because if it's gonna be a brick that's not how coloring it works.
If it's going to be a model for something and not a brick, just use actual textures.

it'll be an item, so I guess I should use textures. if you know a good textures tutorial, pls link me. I'll be looking for one myself

it'll be an item, so I guess I should use textures. if you know a good textures tutorial, pls link me. I'll be looking for one myself
Yeah, simplifying won't help then. If you want to in the future however:
Remove all of the edges inbewteen 2 outmost ones.


Now select the outmost ones:


Now press F:


Do this for the entire thing.
After you're done, there's gonna be a ton of orphaned edges. Press A to select all while in face select mode. Now press H to hide that. Unselect all. Now select edge select and press A to select all again. Delete your entire selection. Press ALT+H to unhide everything. Bam, simplified.

OK, I decided to finish up the pizzabox with the massive amount of faces after all. I'll make a version with textures later.


EDIT: when I tried to make the texture version, the plane with the texture didn't show up in 2.49b after moving it from version 2.17, so I guess I'll stay with the facey one
« Last Edit: August 17, 2014, 12:03:20 AM by Farad »

Don't worry about it, really. That's not a lot of faces. I'm currently making a vehicle which will have 5,000 - 6,000 faces without wheels. It'd definitely be more efficient to use a texture, but it's no big deal.