Author Topic: lighting gun effect  (Read 751 times)

like the lighting gun in QUAKE 1 it fires a hitscan bullet but also makes a lighting effect

Edit values in the ParticleData and ParticleEmitterData datablocks. Maybe the projectile too for lights.

yeah but that still leaves one other qustion unanswerd (witch i didnt put in due to me bing a bit brain washed for a bit >_<) how do i make a bullet move real fast? like a hitscan weapon when its fired the bullet insta-hit's what your aiming at

yeah but that still leaves one other qustion unanswerd (witch i didnt put in due to me bing a bit brain washed for a bit >_<) how do i make a bullet move real fast? like a hitscan weapon when its fired the bullet insta-hit's what your aiming at

Change the speed of the bullet to a very high value.

Side effects include particles from the BulletTrail emission datablock not appearing quickly enough so it looks very sucky.

Edit: Also I've tried making a Lightning Trail effect by adding a Joint to a new projectile model, then animating that Joint to skim radically all over the place. Problem is the trail still emitted from the central axis point of the projectile, not the Joint (probably because I have no idea what to name the joint to attribute the TrailEmitter to it, or even if it's possible to do something like that)
« Last Edit: December 02, 2007, 03:25:04 AM by Muffinmix »