Author Topic: Making an object have no source object or client?  (Read 617 times)

Anything I put it just spams saying "mSourceObejctId is Invalid"

Create a random item at (0 0 -10000). Every 100-or-so ms, set its position back to there. (So it doesn't fall extremely far and crash with Out of Bounds) Set the sourceobject to that. For some reason, this works.

The client should be a real client otherwise the projectile won't be in a minigame and won't hurt people.

If you're setting a valid client, you might as well set a valid source object.  Creating false items is not efficient.

If you set the source object to a player when they die you get console errors until they spawn.