I'm in need of someone in particular who is good with UI design. I need a client mod made that interacts with my dungeon generator server that accomplishes the following things:
Displays a simple 5x5 tile-based map on the playGui, tile updates are provided by the server.
A nice HUD for displaying game-related stats.
Bonus: A keybind to bring up an enlarged map with many extra tiles
The map is always upward-facing, but there should be a marker/compass on the map that shows the player's heading on the map.
Tiles only need to update to show icons for a few conditions: undiscovered, empty, occupied (has other player{s}), or treasure. Updates for individual titles will be provided with a clientcmd. The map is always centered on the tile the player is currently on. Tiles represent 16x16
Tu spaces, with the origin tile (The tile at the very center of the entire dungeon) centered over (0,0). The dungeon is a square with corners at (100,100), (100, -100), (-100, -100), and (-100, 100). Players start at (0,0).
Feel free to ask me for any other details you may need. I am willing to pay with paypal or bitcoin. If interested, please PM or post your best offer, along with proof that you are capable of the task.