Author Topic: Team Fortress 2 TDM [Builders Needed!]  (Read 2524 times)

I probably won't be on anymore tonight but I will be on tomorrow after around 1:00 pm PST. I will still PM you the pass in case you want to look around a bit.
Oh, alright. I might place down a random brick with the events you want.

The main problem with TF2 and Blockland is that all of the TF2 weapon addons are absolutely awful (shotgun has unlimited ammo, sniper requires holding down the mouse button and fires a projectile, rocket  launcher is just awful in every way, etc). We need an actually decent TF2 weapon pack with weapons that work like they do in TF2.

The main problem with TF2 and Blockland is that all of the TF2 weapon addons are absolutely awful (shotgun has unlimited ammo, sniper requires holding down the mouse button and fires a projectile, rocket  launcher is just awful in every way, etc). We need an actually decent TF2 weapon pack with weapons that work like they do in TF2.
The first time I read that, I thought you were saying that the original TF2 weapons (in TF2) were awful and I was about to slap you silly. lol

Yeah we really need a new TF2 pack.
With every single weapon.

Also I recommend using hatmod, after all, what's TF2 without hats amiright

Yeah we really need a new TF2 pack.
With every single weapon.
Not every single one. That's way too much work, especially since many are clones of other weapons that either have adjusted numbers or literally no difference. I think non-stock weapons should only be included if they add mechanics.

The Scout's secondary, for instance:
Pistol - Yes, stock
Bonk - Yes, new mechanic
Winger - No, minor tweak

Not every single one. That's way too much work, especially since many are clones of other weapons that either have adjusted numbers or literally no difference. I think non-stock weapons should only be included if they add mechanics.

The Scout's secondary, for instance:
Pistol - Yes, stock
Bonk - Yes, new mechanic
Winger - No, minor tweak
Yeah that might actually work better.

Yes, a new pack with at least all of the stock weapons and plus the few items that change mechanics. That would be great!

I personally think that also the iconic weapons (Direct hit, Loch n load, etc) should also be in there.
Just because I was bored and have nothing to do atm, I made a list of what they should be:

All stock weapons
Force-a-Nature
Soda Popper
Baby Face's Blaster
Flying Guillotine
Bonk! Atomic Punch
Crit-a-Cola
Mad Milk
Sandman
Candy Cane (?)
Boston Basher
Atomizer

Direct Hit
Black Box (?)
Rocket Jumper
Cow Mangler 5000
Beggar's Bazooka
Buff Banner
Righteous Bison
Equalizer
Half-Zatoichi
Disciplinary Action

Backburner
Phlogistinator
Detonator
Scorch Shot
Axtinguisher
Powerjack
Third Degree
Neon Annihilator

Loch-n-Load
Loose Cannon
Chargin' Targe
Sticky Jumper
Eyelander
Ullapool Caber

Brass Beast (?)
Huo-Long Heater
Sandvich
Buffalo Steak Sandvich
Killing Gloves of Boxing
Gloves of Running Urgently (?)

Frontier Justice
Widowmaker
Pomson 6000 (evil laugh)
Rescue Range
Wrangler
Short Circuit
Gunslinger (EVILER LAUGH)

Blutsauger
Crusader's Crossbow
Kritzkrieg
Vaccinator
Übersaw

Huntsman
Sydney Sleeper
Machina
Cleaner's Carbine
Jarate
Razorback
Tribalman's Shiv (?)

Ambassador
Enforcer (?)
Your Eternal Reward
Conniver's Kunai (?)

That took a while to make.
Anyway make any suggestions on what/what not to do

Maybe whoever makes these could make these first, release it, and after a while make the other ones.
« Last Edit: June 03, 2014, 04:03:25 PM by gr8dayseth »

TF2 in Blockland?? Hmm..
Nope, can't make a server until those new hats are released.

I highly doubt anyone would take the time again to make everything on that list. I think all the stock weapons and mechanic changing/iconic weps would be sufficient.

Also is something like the buff banner possible?

I highly doubt anyone would take the time again to make everything on that list. I think all the stock weapons and mechanic changing/iconic weps would be sufficient.
Yeah I thought it would've been shorter when I started.
I'll condense it a bit.

I'll be on my server working on the TDM. If you want join, post here or PM me for the password.
« Last Edit: June 03, 2014, 04:40:55 PM by TrainandSpacelover »

I thought of something for the flamethrower. The altfire (compression blast) could use the mechanics of the D-wand when used on players, perhaps toned down a bit. (how it hits them back.)