I've got an animation issue.
I've got two propellers on my plane. I thought I scripted what was necessary to get both of them to animate in game, but I guess I didn't. I used the Vehicle_StuntPlane.cs file in the Stunt Plane.zip for reference. The following code snippet is in my Vehicle_Diamond.cs (Diamond is the name of the vehicle, prop0Rot is the name of the animation sequence in Blender).
function Diamondvehicle::onadd(%this,%obj)
{
parent::onadd(%this,%obj);
%obj.playThread(0,"prop0Rot");
contrailCheck(%obj);
}
I thought I correctly got both propellers to animate (I copy/pasted the function and replaced "prop0Rot" with "prop1Rot"). Only "prop1Rot" worked (kind of). Am I completely off-track on how to do this?
The working propeller slows down and starts over between animation loops, and I assume this is an issue with my animation efforts in Blender, so I'll post that issue in the Blender help thread.