datablock ShapeBaseImageData(PlayerFireEmoteImage)
{
shapeFile = "base/data/shapes/empty.dts";
emap = false;
offset="0 -0.5 0";
mountPoint = 2;
stateName[0] = "Ready";
stateTransitionOnTimeout[0] = "FireA";
stateTimeoutValue[0] = 0.01;
stateName[1] = "FireA";
stateTransitionOnTimeout[1] = "Ready";
stateWaitForTimeout[1] = True;
stateTimeoutValue[1] = 1;
stateEmitter[1] = jeepburnemitter;
stateEmitterTime[1] = 1;
};
this is the code i used to make people be on fire. as long as the image is mounted, the emitter will be there.