mountThread[0] = "root";
mountNode[0] = 2;
mountThread[1] = "sit";
mountNode[1] = 4;
When entering the vehicle for the first time, the player goes to mountNode[0]. When pressing next next seat key, the player does not go to mountNode[1], it goes to 0.
When pressing the previous seat to go back, the player goes to 1 instead of mountNode[0].
I'm okay with packaging something, I just need this to work.