Author Topic: mountNode[ ]  (Read 1848 times)

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mountThread[0] = "root";
mountNode[0] = 2;
mountThread[1] = "sit";
mountNode[1] = 4;

When entering the vehicle for the first time, the player goes to mountNode[0]. When pressing next next seat key, the player does not go to mountNode[1], it goes to 0.

When pressing the previous seat to go back, the player goes to 1 instead of mountNode[0].

I'm okay with packaging something, I just need this to work.

There has to be a reason why it doesn't work, but you could just package serverCmdNextSeat(%client) and serverCmdPrevSeat(%client).

There has to be a reason why it doesn't work, but you could just package serverCmdNextSeat(%client) and serverCmdPrevSeat(%client).

Do you have the default functions to modify?

Do you have the default functions to modify?
Yeah, but it'd be easier for you to just put them in the correct slot w/ a package rather than overwrite the entire function to provide an exception for your jeep. In fact, that's pretty much exactly the reason the package system exists, so that modular exceptions can be made.