Author Topic: Making my first Megathread  (Read 642 times)

I decided to make a Mabi megathread in Games and uhhh, this  game is loving huge and i'm still covering the talents since the past like 10 minutes. I still have to go over the races, the aging system, combat in itself, in-depth talents because some are confusing as forget ugh, I DIDN"T KNOW THIS WAS SO MUCH WORK ;_;

Do you really need to explain the entirety of the game's mechanics? I don't think the Pokémon MT explains stuff like EVs or even the type chart. I'd take a moment and write down a list of all of the information that is necessary to understand what the game is, and then remove anything extraneous. Maybe you should check out the living megathreads and see how your rough draft compares.

Do you really need to explain the entirety of the game's mechanics? I don't think the Pokémon MT explains stuff like EVs or even the type chart. I'd take a moment and write down a list of all of the information that is necessary to understand what the game is, and then remove anything extraneous. Maybe you should check out the living megathreads and see how your rough draft compares.

Well you see I believe the Talents information is crucial, the aging mechanic is also REALLY crucial to know about. Of course the 3 races and what they're good at and what they're not. Combat is a huge game of rock paper scissors so I won't have to go over that much, and the in-depth talents I guess I can leave out.

Lots of work - that's half the reason I gave up on making the Kirby megathread. Try to only cover stuff that is absolutely necessary.

game mechanics are hardly a megathread sorta thing
like
the pokemon thread really is a good example. regulith is a boss
but he just sticks things like news, events, help, and stuff like that, in it. look at that thread for a while and then try to put in similar stuff for this game

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