So how about this forums: we pick a game to map in, then we get a list of people who want to map, then finally we pass around a map file where the next person adds onto the map with whatever they can think of. After all of that is done we play on it to see how
awful amazing it is. It will be a very
horrifying creative experience for everyone who participates! Just post if you would like to join and I'll get a list set up for everyone to see when you're next to map.
To start this off we'll do a payload map for Team Fortress 2 since it's straight forward to map. I'll set up the first Blue spawn room to start off the map. All technical stuff like setting up the bomb and other spawn rooms can be done once the map is finished.
RULES: Read these you dummies
1. Please create all of your brushes with the nodraw THEN add the textures you want ONLY to the faces that players will see. This will help with rendering and that kind of thing.
2. Don't map TOO much more than everyone else. I'd like to keep everyone's part (mostly) even.
3. You are welcomed to
FIX errors and/or help optimize other's parts of the maps, but do not edit anything else without their permission.
4. Please either add track props or something to indicate where the bomb path is.
5. Keep the map balanced in terms of gameplay.
6.
NO LEAKS. Please compile and test your version of the map for leaks and any other errors.
7. If something comes up and you will not be able to map then please tell us before hand so that we can skip you. If you are inactive we will also skip you.
8. Please post here when you are DONE mapping but PM (or any other forum possible) your
.vmf file to the next person on the list. Please post when you START mapping too.
9. Try to stay away from lots of custom textures/props. You can still add them but if you do please give the next person the required files.
10. Map must stay within rules of the forums (no bad stuff please).
11. When you are done with what you want to map just stop where you are and just add nodraw walls to the open faces where the next person would add on.
Rules are subject to change.As long as you follow these rules, you can make your portion of the map however you want! There is no required amount of detail. So if you just want to map in dev textures with no props at all that's fine. If you want to go all out on your turn that's fine too. You can add dynamic elements to your map such as wait zones for the cart once it reaches a point (like in pl_thundermountain or pl_barnblitz) or whatever else you can think of (like death pits, etc). You add what you want to your part of the map. If you feel like your part should include a control point then go ahead and add one, we can space them out later if needed.
HELPFUL LINKS
A very long list of helpful links to many aspects of mapping.Ultimate Mapping Resource Pack for TF2. HIGHLY RECOMMENDED. Valve Developer Documentation for TF2. LIST OF nerds PARTICIPANTS
1.
Legodude772.
blockguy™