Author Topic: Some faces seem 'inside-out' after blender export  (Read 4504 times)

So I've tried pretty much everything, and after I got the UV mapping on a door brick I'm trying to make to work I was pretty happy, but now it turns out some of the cubes are inside out. As in, the interior faces are rendered but the exterior ones arent.


I'm using General's OBJ2BLB exporter by the way.
Any help would be very much appreciated.


Nevermind, although a search didn't yield anything, plain reading this board did (Demian's thread).
« Last Edit: July 22, 2014, 09:19:55 AM by TheArmyGuy »