How do I access the sounds for the enemies in the original Max Payne? The mobsters in Max Payne had hilariously bad death screams(sounds like they are uninterestd), and I loved some of the lines they said("WHACK HIM!" "THERE HE IS!" "WHACK DA SUCKA!").
I created a shortcut of RASMaker and added -x x_data.ras to the end of the target line, as directed by a user on Youtube. He said there would be a file called "enemy" in data\database\sounds, but the "enemy" file is a text file.