When ever I try to edit or create events after hosting, the events either don't function, or don't exist (they delete themselves randomly).
If I use bricks that come with events already added to them (Doors, etc.) the events work fine, but the moment I open the GUI and click "Send" they events become broken, then the next time I check the events menu, the events are gone. And the usual thing that would open the next slot for eventing, it doesn't automatically do it, (To better explain, if I chose "onActivate" the next slot would usually automatically select so I could just scroll in it and choose the event, then the next [_____] would open)
I have attached the console file.
Highlights from the console:
base/client/scripts/allClientScripts.cs (21514): Unknown command getSelected.
Object (32727) GuiTextEditCtrl -> GuiTextCtrl -> GuiControl -> GuiControl -> SimGroup -> SimSet -> SimObject ->
and
ERROR: serverCmdAddEvent() - invalid target class. %inputEventIdx:0 %targetIdx:4
BackTrace: ->[BotHolePackage]serverCmdAddEvent->[Slayer_Dependencies_Brick]serverCmdAddEvent->[Support_MultiSourceEvents]serverCmdAddEvent->[Server_RestrictedEvents]serverCmdAddEvent->[AdminEvents]serverCmdAddEvent->serverCmdAddEvent
The second ERROR would appear sometimes when I clicked Send in the events GUI. I have no idea what broke this, I'm really flippin' confused.