Author Topic: How are 4x modterrain textures smaller?  (Read 612 times)



As you can see in the picture, the 4x modterrain textures are scaled smaller than all other sizes of modterrain. All I can see in the code that seems to do with texture size is this:
Code: [Select]
printAspectRatio = "ModTer";but both 4x and all other sizes of modterrain have this same line of code for every brick, so my question is:

What part of the 4x modterrain code can be blamed for having the smaller textures, and how can I make the texture size the same as all the other sizes of modterrain?


Download 4x modterrain pack
« Last Edit: August 25, 2014, 10:46:54 PM by Farad »

It's in the blb. Not the cs file.

The UV Coords most likely.

It's in the blb. Not the cs file.

The UV Coords most likely.
Alright, I looked at the UV Coords and found that there is a top, bottom, north, east, south, and west parameter that each have a different combination numbers like this:
 1  0
 0  1
 0  0
-1  0

Idk how to arrange those numbers to fix the texture size lol, and even if I did, I would need to change a minimum of 132 blb paramaters to fix every brick in the pack.

So what are anyone's solutions to this?

So what are anyone's solutions to this?
Make four 4x bricks each with their own UVs: one brick for top left, top right, bottom left, and bottom right of the texture.