Author Topic: ROBLOX is getting raided by some stuffty team  (Read 3254 times)

I hope this makes the moderators and admins way more sensitive.
Almost anything passes their eyes.

The fault of a game getting hacked is not on the ROBLOX devs. Over the past years, various services have been added to the Lua API that allow content creators to make their games safe from being edited by players. A hackable game is not the fault of the ROBLOX, but the fault of the place you're playing on.

The reason a lot of stuff is client-sided is because the game would be almost unplayable otherwise. A server tick is about 1/30th of a second, meaning that, given that the servers would be running at full speed with several thousand people online all at once (which is basically impossible) your game would lag like absolute loving hell and it would be almost completely unplayable.

In a perfect world, authoritative servers are the best solution, but in reality, with a game as complex and with as many features as ROBLOX, it simply would not work out.

@everyone saying it was roblox's fault forget that its the fault of the douchebags who decided to ruin the system

roblox co probably could have prepared for it better but still you shouldn't destroy something working fine
« Last Edit: August 26, 2014, 09:55:01 PM by DestroyerOfBlocks »

all anti exploit measures have to be taken by the makers of places themselves, which is sad considering how most popular places are stuff and their creators don't implement any such thing

all anti exploit measures have to be taken by the makers of places themselves, which is sad considering how most popular places are stuff and their creators don't implement any such thing
whats even worse is how many of them are praised as coding gods but dont even try to do something. whitelist logic 101. player movement faster than the one whitelisted? ban(perma). model inserted that isnt in whitelist? remove it. same goes for scripts. an admin script inserted? find name mentioned in it, ban the guy and remove the script. players character is removed but player is still connected?(typical ban function on roblox, stupid logic), readd the user. the user hacked his score? ban(easy to detect. who the hell skyrockets from 0 to a billion without doing anything)

so many ways to handle every hack out there. no one tries.

exactly. people won't take the initiative to preserve the game also because they seem to be okay with exploiters. some people will use exploits to ban players or kill them in a non-PVP setting and everyone else seems to be okay with that. in fact, i had a run in with an exploiter in call of robloxia (great forgetin place) and she thought it was completely fine to play non-legitimately for one round using invincibility just to get more points to buy weapons with, and i was the only person bitching and complaining; she later banned me from the server. it's bullstuff.

pfft
not like this has happened before happens all the time or anything

roblox's fault for having the stufftest exploit/hacking protection ever
Yeah, Zapk did nothing wrong!
It's all badspot's fault, right?

roblox is a sandbox game. these 'hacks' can actually be built ingame and used properly in gamemodes. that means these things cant be patched no matter how advanced your supercomputer nsa algorithm hacker finding skills are.

ROBLOX was never fun for me, I only liked playing Heli Wars back in the day and then I realized how bad it was. ROBLOX is just boring, and to enjoy a game (if there are any to enjoy) then there will either be speed hackers, point hackers, or tons of premium game passes which ruin the fun.