I figured there would be something wrong with it. when I was trying to compile it in VS as a console application it gave me a ton of errors. when I tried a regular program it didn't give me any errors until I actually tried to run it, but then it was just telling me that it couldn't find the executable for it. the same thing happened with the console attempt too, though, so I imagine it's just something wrong with the way I set up visual studio or something
Why would this be useful to us? What purpose do FBX models serve for us, and why would we convert DTS models to that format?
well, not, like,
you. I don't think you model anything. but I know there have been issues before where people couldn't edit a model or something because they had no way to import a DTS and they lost the original
and FBX, specifically, would be useful because Blender, Milkshape, Maya, and 3DS Max all are capable of importing one of them, but not a DTS
Shaper is the only thing I know of that can import a DTS, and the only useful thing it can export is an "MS3D ASCII" file or something, which only Milkshape can import, but Milkshape can export a .3ds file, and probably some other useful types too, which can be imported by those other programs
I guess that last step isn't really necessary if you actually intend to use Milkshape to model something