Author Topic: Does anyone know how to work with C++ kinda well?  (Read 647 times)

I found this thing which seems like it would be REALLY USEFUL for some people in this community if it works
but I can't get it to work. I tried copying and pasting all the code files into files in Visual Studio but I couldn't get it to work. I don't even know if it's supposed to be a console program or just a Win32 program or what because the Google Code page for it gives you hardly any information

so I'm just wondering if there's anyone here with enough C++ experience to be able to get this working right

I'll put u on hold till I get back from school. Unless someone wants 2 be kind and take a quick look at the code to see if it's console or win32 and quickly compile it

I do, but i have school in 15 mins. If its pretty quick i can help.

im sorry but this thing is completely dead. yes its a console program. yes in another universe it might work

i tried to compile it and got frustrated. the project itself is gross to look at
1; creator spread his work out on google code instead of compiling it and releasing it compiled like any useful human being. he never bothered to link to external libraries or talk about it sending me on a wild goose chase
2; he is using a bastard library made by autodesk that is broken beyond belief, the FDX library. i could not get this disaster working at all. it seems to favor linux and osx over windows
3; it was made on OSX using xcode. some of the code doesnt even look compatible with windows
4; the code doesnt even follow the new C++ standards
« Last Edit: September 16, 2014, 03:48:55 PM by Blockzillahead »

Why would this be useful to us? What purpose do FBX models serve for us, and why would we convert DTS models to that format?

I figured there would be something wrong with it. when I was trying to compile it in VS as a console application it gave me a ton of errors. when I tried a regular program it didn't give me any errors until I actually tried to run it, but then it was just telling me that it couldn't find the executable for it. the same thing happened with the console attempt too, though, so I imagine it's just something wrong with the way I set up visual studio or something
Why would this be useful to us? What purpose do FBX models serve for us, and why would we convert DTS models to that format?
well, not, like, you. I don't think you model anything. but I know there have been issues before where people couldn't edit a model or something because they had no way to import a DTS and they lost the original
and FBX, specifically, would be useful because Blender, Milkshape, Maya, and 3DS Max all are capable of importing one of them, but not a DTS
Shaper is the only thing I know of that can import a DTS, and the only useful thing it can export is an "MS3D ASCII" file or something, which only Milkshape can import, but Milkshape can export a .3ds file, and probably some other useful types too, which can be imported by those other programs
I guess that last step isn't really necessary if you actually intend to use Milkshape to model something
« Last Edit: September 16, 2014, 04:12:28 PM by Foxscotch »