Author Topic: Creating a java OpenGL implementing engine type dealio  (Read 573 times)

So the past few months I have been teaching myself more programming languages and stuff cause all my tools kept failing me. (unity stopped working unless I could connect to internet which I have no ability to on my working computer, UDK licences randomly failing, also needing an internet connection to resolve, basically the whole world relies on internet too much for the fact that not everyone actually has it yet)

As such when I got to the point where I was like "ok well enough time has passed I wanna make a game now" I realized I had too many games on my queue of things to make and wanted an engine open enough for me to make everything efficiently so with lack of any prior knowledge I started peicing together more and more complicated rendering things. Finally I am getting to the point where I would like to release it soon but I keep feeling discouraged, being secluded from society only to occasionally get internet to talk to random people online, and having no real sense of actually making an impact. But then I remembered well partly why I am making this engine is for everyone in my shoes right now.

People who just want something basic to make some simple games or prototypes thereof quickly. Many engines I have tried and frankly enjoyed (including Loom being developed by Blockland's friend Kompressor, I still felt required too much of a departure from the framework I had already been trained in, mainly flash development (which actually was very similar to loom looking back on it, but internet issues, and the fact that I can't ever remember how to use the Ruby interface lead me away from that platform) I wanted something more bare-bones but flexible that I really only would have to code the overhead gameloops and have the system handle everything by itself. After many iterations I am finally honing in on a more concise version using LWJGL as the main rendering implimenter that should allow for people besides just me to make sense of and use for developing simple 3d games.

Which brings me to this thread. I have a hard time wanting to continue something unless I feel a nagging sense in the back of my mind that people will be disappointed somehow if I don't finish it. So even really if no one is like on the edge of their seat waiting for me to release this, knowing that there is the possibility someone out there will be spamming the refresh key in aggravation flags in the back of my mind what I should be doing right now, which is finishing up this engine. So in terms of deadlines, New Years is always a good one, mind you my leaky roof leads it to be dangerous to program whilst raining and we have unfortunately entered the rainy season here in California, that said I will still try to finish this in the remainder of this month for a whole new year of programming and design opportunities thusly opening up.

TLDR:
Making yet another java-based engine for 3d games, will release for people to use if they want. Aiming for new years.

Post pics. Pics are nice to look at and get people interested.