Author Topic: (MS3D) Vehicle Collision Mesh?  (Read 5468 times)

ay forum, back again for some help.
I want to make a magic-carpet-y flying vehicle, but i can't get it to load without a collision mesh.
how would one go about making a collision mesh in MilkShape 3D?

quite simple really, make a convex box/ sphere, whatever suits you best, name it collision-1 and upon exporting your model, make sure its lod is -1 (although it should be this automatically, hence the -1 part in the name of the mesh)

and be sure ur collision box is CONVEX, concave collision models can't be painted on or activated in game, and are generally not a good thing.

Also if you want your vehicle to cast its full shadow instead of just the collision mesh, duplicate the visible mesh and name it something15 and something14
So your group names looks like
Code: [Select]
myPlane16
collision-1
shadow15
shadow14

Also if you want your vehicle to cast its full shadow instead of just the collision mesh, duplicate the visible mesh and name it something15 and something14
So your group names looks like
Code: [Select]
myPlane16
collision-1
shadow15
shadow14

You don't the shadows meshes anymore I'm pretty sure.


wot?
You don't need the shadow meshes anymore*

I think it would make sense - the shadow mesh would've only been required pre-Shaders mod.

You don't need the shadow meshes anymore*

I think it would make sense - the shadow mesh would've only been required pre-Shaders mod.

oh wow, cant recall if I've ever seen a vehicle with a shadow pre-V21, was that ever implemented into blockland?