Author Topic: Trade Route Generator (Trying to make a merchant game)  (Read 1396 times)

Path: The Oversea Path
From: Germany To: The Incan Empire
Length: 666 Miles
Travel Speed: Very Slow (15 miles per day)
Days Long: 44
Rations needed: 110
Cargo Value: Cheap
Payoff: 728 Coins
This comes to a total of: 1.09 Coins per Mile



I just wanted to see what this was why is it being mean to me moooom

It would be cool if the locations where actual geographic locations with real distance between them

"Path: The Snowy Path
From: South Africa To: The Incan Empire"

i'm sceptical about that naming job
Obviously you sail south from the Cape of Africa, down to the Antarctic, then hike West until you're due South of America.
Then you sail north, to Cape Horn and to mainland South America, then travel all the way up the West Coast to meet the Incan Empire.

I reckon that's snowy enough.

I've begun expanding this into a survive-until-bankrupt game. It gives you a choice of trade routes and you can only go on the ones that you have enough rations for. You are only able to buy a certain number of rations per turn. I'm also making it so that the longer the trade route is, the more of a coin bonus it gets.

This means longer = better (sound familiar?) but you have to save up on rations to travel it.