Author Topic: Possible Bug: Redirect Output Event Does Not Retain Projectile Size  (Read 935 times)

Input: On Projectile Hit
Target: Projectile
Output: Redirect
If a projectile has been scaled to any size other than one, then when redirected it's size is reset to 1.
I would rather prefer this be fixed, otherwise I will need to mod in a bunch of bricks just to try out my idea for a computer display with more than 1 pixel/ brick.

Also I am  :panda: now because I just realized that no matter what setting I use, I cannot get more than 6 separate bricks to fire their on projectile hit events at the same instant.
This is not a super huge slowdown for my plans, but if there is any solution to it that yall know, that would be great.

yeah this is likely an oversight. the redirect event would create a new projectile, and it obviously isn't set to the original's scale. this would likely be fixable in a mod patch.

onProjectileHit -> Projectile -> Redirect
onProjectileHit -> Projectile -> setScale 2

That should be a good workaround.