Author Topic: Server crash? (urgent)  (Read 756 times)

Not putting in help because im not going to troubleshoot and its working now.

I was playing on my cityrpg, a fair amount of people on. Literally out of nowhere, my blockland froze. Ok, probably just my computer being a bum. Then it froze for a straight 3-4 minutes being extremely unresponsive. Once i closed bl and opened it up again i was good. The server console (dedi) was still up but not on the list and i had to restart it. When i talked to 3 people who were on (plolz, sinnerog and some other guy) they all said their blockland froze as well and became completely unresponsive. I really have no idea what happened but whatever it was, it was NOT good (i lost a lot of build progress) and if it can make me have to restart my computer due to the slowness, then its bad. I think someone tried to crash us but not sure. Hints?

Not completely sure on this, but I think someone can only crash your server if they actually join it
at least with the current method that everyone's using

so what I think I'm getting from this is that the dedi server you have got slow or froze all of a sudden, but it didn't actually crash yet?

The distributed crash hack does not have the symptoms that you described, it must have been a different issue

literally everyone on got the same "symptoms" as me

and people were joining

literally everyone on got the same "symptoms" as me

and people were joining
What probably happened was the server went into an infiniteloop trying to process something and started wildly sending out packets to all the clients, which caused them to lag too.

What probably happened was the server went into an infiniteloop trying to process something and started wildly sending out packets to all the clients, which caused them to lag too.
oh ok
keep in mind this wasnt latency lag it was literal computer lag

happened to my server, blockland went unresponsive and my server crashed shortly after.


aliens?

What probably happened was the server went into an infiniteloop trying to process something and started wildly sending out packets to all the clients, which caused them to lag too.

This is what probably happened.