Author Topic: Animation Help (not DSQ)  (Read 1337 times)

I have a model with an embedded animation - do I just play it via states with stateSequence[1] = "sequence";? And if so, since that's what I have, what am I doing wrong? I have the bone animated, and the model has an armature modifier on it. Is that modifier not enough (even though it deforms just fine in Blender)?

If you are talking about a weapon, (that the animations are embedded in the dts file) so yes, the name of youre animation should be the same name in
Code: [Select]
stateSequence[1] = "here"Well I think you should try to export it again, and pay attention in every single step you done there.
« Last Edit: December 22, 2014, 03:28:48 AM by BlockAlpha »

If you are talking about a weapon, (that the animations are embedded in the dts file) so yes, the name of youre animation should be the same name in
Code: [Select]
stateSequence[1] = "here"Well I think you should try to export it again, and pay attention in every single step you done there.
Just saw this. Thanks, but ArmyUnit helped me. Turns out all I needed was to parent my object to the armature, something I had completely forgotten to do for some reason.